The first chaprter begins by defining “design” and expounds upon it by discussing the user experience and the four processes of interaction design. Later, the six usability goals (effectiveness, efficiency, safety, utility, learnability, and memorability) were addressed and explained along with examples that further help to increase the readers understanding of the subject. User experience goals were listed and tied into the 5 design principles (visibility, feedback, constraints, consistency, and affordance). The chapter finishes with some design principle applications.
Chapter 1 of Interaction Design gives a very descriptive, yet easy to follow introduction into the world of Human Computer Interactions and related topics. Unlike some technical-oriented literature, Interaction Design gives real-world examples and applications that allows for the reader to visualize topics in a more relatable manner. The numerous side notes, examples, and visuals greatly help to understand the information. Reading this chapter was a great way to begin learning about the concepts that we will later be getting hands-on experience with.