The first chaprter begins by defining “design” and expounds upon it by discussing the user experience and the four processes of interaction design. Later, the six usability goals (effectiveness, efficiency, safety, utility, learnability, and memorability) were addressed and explained along with examples that further help to increase the readers understanding of the subject. User experience goals were listed and tied into the 5 design principles (visibility, feedback, constraints, consistency, and affordance). The chapter finishes with some design principle applications.
Chapter 1 of Interaction Design gives a very descriptive, yet easy to follow introduction into the world of Human Computer Interactions and related topics. Unlike some technical-oriented literature, Interaction Design gives real-world examples and applications that allows for the reader to visualize topics in a more relatable manner. The numerous side notes, examples, and visuals greatly help to understand the information. Reading this chapter was a great way to begin learning about the concepts that we will later be getting hands-on experience with.
May 11, 2008 at 3:20 pm
Thank you for your post. I’m glad to hear that this chapter is resonating with you. I am glad to hear that you are relating with the examples in the book. Can you be a little bit more specific as to how you feel that you are relating with these examples?
As for your chapter summary, what would you say ties this chapter together? Why are these topics discussed together in this chapter. Without some unifying theme, the topics by the self seem just a little bit haphazard. What brings them together?
June 5, 2008 at 11:14 am
Unlike some technical-oriented literature, Interaction Design gives real-world examples and applications that allows for the reader to visualize topics in a more relatable manner.
— This seems to be a major reason why Informatics is getting so much attention and why the job market is in high demand for our major.