This chapter was mainly about prototyping and how there are many different ways of doing it. Prototyping in itself is a very useful way of getting idea across to not only the stakeholders that are thinking about investing in your project, but it is also a good way to get the idea out to your users. They also test if the actual project would be a feasible one, rather than putting to much money into just making it and it doesn’t even work! There are two different types of prototyping, there are low-fidelity and high fidelity. Low fidelity, is mainly just storyboards, draw outs, or rather crude representations of the final product that is in mind. High fidelity, mainly uses materials that will more than likely be a part of the actual final product. This is the more expensive approach and is not usually started until most of the kinks are worked out with the product as well as there is agreement to actually start producing the product.
I think that these are a essential part of the design process, especially for me because i would like to get into video game design and production. So I will have to make or look at many storyboards as well as come up with very basic game play to acutally see how it could turn out. It is also important because this would be the perfect time for me to test it with random users to see if there are any major or noticable bugs that may be in the game as well!